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Pyro

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    Intel Cra

    hinairusu
    hinairusu
    Active Guild Member
    Active Guild Member


    Posts : 212
    Join date : 2010-06-07
    Age : 32
    Location : England

    Character Build
    Main Character Class: Sacrier
    Primary Build: Chance
    Secondary Build: Agility

    Intel Cra Empty Intel Cra

    Post  hinairusu Sun Sep 05, 2010 12:48 pm

    Welcome to Hinairusu's guide to the intelligence Cra

    ~~~~~~~~~~~~~~~~~
    CHARACTER POINTS
    ~~~~~~~~~~~~~~~~~


    Intelligence from 1 to forever =]


    ~~~~~~~~
    SCROLLS
    ~~~~~~~~

    Vitality – if they get close, your dead, so this is needed.

    Wisdom – useful for AP rape

    Strength – not needed

    Intelligence – usefull if you can, but expensive and thus rarely done

    Chance – not usefull

    Agility – at least 25 is needed, 50 is best to aim for though.


    ~~~~~~~~~~~~~~
    THE MEAT OF IT
    ~~~~~~~~~~~~~~

    ~~~~~~~~~~~#
    SPELLS
    ~~~~~~~~~~~#

    Lvl 11 – Magic Arrow lvl 5
    Lvl 21 – Burning Arrow lvl 5
    Lvl 31 – Frozen Arrow lvl 5
    Lvl 41 – Distant Shooting lvl 5
    Lvl 51 – Lashing Arrow lvl 5 (yes, I said lashing, see notes.)
    Lvl 61 – Powerful Shooting lvl 5
    Lvl 71 – Critical Shooting lvl 5
    Lvl 81 – Hybridisation choice (see note 3)
    Lvl 91 – Explosive arrow lvl 5
    Lvl 94 – Dispersing Arrow lvl 3
    Lvl 101 – Magic Arrow lvl 6

    ~~~~~~~~~~~~~~~#
    EQUIPMENT
    ~~~~~~~~~~~~~~~#
    1- 11 Adv Set
    11-48 Gobball Set
    48 – 60 Red Scara Set (with Kammasutra's amulet and Bow in Treechnid root)
    60 – 80 swap bow for gelano, consider getting a god rod for a 9ap setup, or a pair of intelligence daggers or hammer.
    80 – 98 Royal Cherry Blop Set (optional stage – personally I missed it because I was content with the lower power to save a lot of money)
    98 – 148 Feudala Set (swapping sword for GodRod for 8-9ap minimum)
    148 + SO set.


    ~~~~~~~~~~~~~~~~~~#
    WHERE TO FIGHT
    ~~~~~~~~~~~~~~~~~~#
    1 – 5 incarnum gobballs
    5 – 21 astrub rockey inlet
    21 – 41 Mushd
    41 – 61 Piglets, or Treechnids
    61 – 91 kanigers
    91 + gob dungeon...


    ~~~~~~~
    TIPS
    ~~~~~~~


    TIP ONE
    Level Lashing Arrow

    Reasoning:
    from my perspective, there is only two reasons to have a cra in the team. The first is Distant Shooting, making the eni a long range healer, and the second is lashing arrow. Anyone who has, or will run Tynrill lab will know the awesomeness of this spell. Enough said Smile

    TIP TWO
    if they get close, burning arrow, lashing arrow, and run like crazy

    Reasoning:
    cra are known for their low hp, and crazy ass range on spells. The trick then is to push them away and keep them there Very Happy

    TIP THREE
    Hybridisation is a must for cra.

    Reasoning:
    while I know many cra who would disagree here, I personally feel that a cra that can only hit in one element is neglecting over half of his spells. And at any given level agil is easy to get hold of, and at 148 SO set gives high Intel and Str. So save yourself the work if you get cornered by a 100% monster and hybridise.

    TIP FOUR
    if you have an eni, protect it at ALL costs.

    Reasoning:
    You are the ranged attacker. if your Eni dies, guess who is next. your job in this situation is to mp rape the opponant, and keep it alive until it can heal itself.


    TIP FIVE
    Professions that benefit an intel cra are ones without needing a lot of pods

    Reasoning:
    low str = low pods – ergo: avoid miner and lumberjack professions.

    TIP SIX
    Begging / bragging. dont do it. ever.

    Reasoning:
    Begging gets you invited into less groups, and bragging makes us think you can do it yourself, so we will leave you to it yourself. Yes, we know you think your awesome and can kill a level blah monster, but we know full well that Crocabulia will still own you without us.


    TIP SEVEN.
    Order of things to kill in a solo fight.
    Range rapers – high movement – powerhouses.

    Reasoning:

    you are a ranged attacker, range rapers are your worst nightmare, because you then have to get in close. Next if things which can catch you. If they can catch you, they can kill you. After that its just picking them down from the highest hitters to the lowest.



    hinairusu
    hinairusu
    Active Guild Member
    Active Guild Member


    Posts : 212
    Join date : 2010-06-07
    Age : 32
    Location : England

    Character Build
    Main Character Class: Sacrier
    Primary Build: Chance
    Secondary Build: Agility

    Intel Cra Empty Hybridisation choices.

    Post  hinairusu Thu Sep 23, 2010 4:05 am

    ok, so the way i see it, you have four choices on where your hybridising.
    STR
    you pick a nice strength based spell, looking ahead to SO set. this is not such a bad idea, the stats are pritty damn good for the level. earlier sets you can use include a gobball set, and then the respective Royal Gobball set.
    AGIL
    this is my personal favourite, the BR/WR build cra. coupling your AoE damage with either high pushback, or life steals. in this case your ideal set is the Ceremonial set, offering a small 10intel less than SO, but a massive 100 more agil than str respectively. unfortuneately there are no earlier int/agil main sets, but on the other hand, it is really easy to build a custom set around this principle, as intel/agil items are pritty common.
    CHA
    for the true AoE fan's out there, there is the chance option. range rape, and AP stealing AoE spells avaliable to you now. this sets heaven is the Minotot set, the highest lvl set of the three. however, you can access the mastogobball set much sooner. unlike int/str or int/agil, finding a chance/int set at lower levels is much harder, so i personally dont recommend this one.
    OMNI
    this is the last option, and in my oppinion the best. HOWEVER, dont even consider this untill 100+, and your damage will be lower than a pure build of any element. see my omni set post for more information.

    Last option: do not hybridise.
    while some people feel this is the way to go, i personally feel like your wasting your cra. your effectively saying that at maximum you can use three attack spells, and if you come across a high resistance monster your basically screwed. the other point to consider, is where are you going to spend those extra 10 spell points, and at higher levels, the extra 60 total you have accumulated by lvl 200. 


    ~~~~~~~~~~~~my personal bias is to agil/intel cra's, as i find that AoE with lifesteal and increased pushback is much more usefull, and the set (ceremonial) seems to offer much better bonus's than the other two sets. of course, i also recommend gathering diamonds after lvl 90, and begining to go omni cra ready for lvl 150, but thats just my oppinion.


    Last edited by hinairusu on Thu Sep 23, 2010 4:08 am; edited 3 times in total (Reason for editing : formatting)
    Lionert
    Lionert
    Newbie
    Newbie


    Posts : 3
    Join date : 2011-02-13
    Age : 33
    Location : Virginia

    Character Build
    Main Character Class: Cra
    Primary Build: Intelligence
    Secondary Build: Wisdom

    Intel Cra Empty Re: Intel Cra

    Post  Lionert Sun Feb 13, 2011 2:37 pm

    I'd say for level 128-ish I'd use fue ring, Elya Woods Ring, Dora Bora, Nettlez, Aykido Medal, Boots Kwish, and Xenature. It gives really good int, but it's a sorta expensive set. It also gives decent wis, and vit. And for a mount, anything with Orchid in it. Good luck with your int cra afro

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    Intel Cra Empty Re: Intel Cra

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